AI Insights · Timothy · April 2022
Top 5 Survival Games on Android in Oman: Q1 2022
Discover the performance trends of the top 5 survival games on Android in Oman for Q1 2022, focusing on downloads, revenue, and active users.
In the first quarter of 2022, the performance of the top 5 survival games on the Android platform in Oman showed varied trends across downloads, revenue, and active users. Here’s a detailed look at how each game fared:
The Baby In Yellow from Team Terrible saw a mixed trend in weekly downloads. Starting at 595 in late December, it peaked at 717 downloads in the week of January 31 before gradually declining to 352 by the end of March. The weekly active users also followed a similar pattern, beginning at 1.3K and reaching a high of 1.4K in late January, then decreasing to 1K by the end of the quarter. Notably, the game did not generate any revenue during this period.
Hello Neighbor by tinyBuild exhibited a steady increase in weekly downloads from 405 at the start of the quarter, peaking at 673 in the week of January 31, and then stabilizing around the mid-400s by the end of March. The weekly active users showed a similar trend, starting at 1.3K, peaking at 1.9K in early February, and then slightly declining to 1.4K by the end of March. The revenue for this game was sporadic, with notable peaks of $13 in the week of February 28 and $10 in mid-March.
Mr Meat: Horror Escape Room, developed by Keplerians Horror Games, experienced fluctuations in weekly downloads. Beginning at 312, it peaked at 625 in late January and then decreased to 345 by the end of the quarter. The weekly active users followed a similar trend, increasing from 856 to 1.1K in early February, and then slightly declining to 839 by the end of March. No revenue was generated during this period.
Ice Scream 3, also from Keplerians Horror Games, saw a significant rise in weekly downloads, starting at 180 and peaking at 842 in late January before stabilizing around the 300s by the end of March. The weekly active users mirrored this trend, starting at 947, peaking at 1.8K in late January, and then stabilizing around 1.2K by the end of the quarter. This game also did not generate any revenue during this period.
Worldsurvival from gigame had an interesting performance. Weekly downloads showed a peak of 1.1K in mid-January, followed by a decline, and then another spike to 683 by the end of March. The weekly active users displayed a similar pattern, starting at 830, peaking at 2.1K in late January, and then fluctuating before ending at 1.8K in late March. Like several other games, no revenue was recorded for this game during the quarter.
These insights were sourced from Sensor Tower. For more detailed analytics and insights, visit Sensor Tower’s website.